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“Have nothing in your house that you do not know to be useful, or believe to be beautiful.” ― William Morris

Inspiration – Eames at the Barbican

Posted: February 2nd, 2016 | Author: | Filed under: Interaction Design | No Comments »

Detail of Ovid theatre – from Domus Magazine

The powerhouse of design that was Charles and Ray Eames is currently undergoing a major show at the Barbican in London. Their work spanned many design disciplines but always with one focus – this was something a person used and got value from – so as a product manager, and design geek, this is a must see show.

“The details are not the details. They make the design.”

Most of my experience of Eames’ work comes from the furniture that pervades many design shows, combined with watching the excellent documentary – Eames: The Architect & The Painter [DVD]the Architect and the Painter. The documentary is a great introduction especially as the show groups together physical products from almost every aspect of their life – and the Eames were all about physical production, even with their films.

“Take your pleasure seriously”

The show covers not only these physical artefacts, but also shows how they made many of them. My first strong memory of Eames came from watching the Powers of Ten film. The way in which they conveyed what happens at different orders of magnitude, both beautiful and informative, stayed with me from that day – even while my physics background questioned some of the simple models they showed at small scales. In this show you get to see not only that film in full, but also see some of the real production work that went into it. This was a time before computers, so every frame was painstakingly cut out, stuck together and then filmed to create this simple sub-ten minute epic.

As well as the films you also see models of the house they lived in and the choices they made to create it. Space for entertaining and socialising was key, as well as beautiful lines and flow. The Eames held regular dinner parties, encouraging sharing of ideas and creativity, and their home was at the centre of this. Their design ethic permeated every part of their lives.

“Beyond the age of information, there is the age of choices.”

One of my favourite parts of the show is a recreation of the ovoid theatre from the World’s fair. In this structure, shown at the top of the post, the Eames had a number of screens arranged in a dynamic layout. Each screen showed different images – either parts of the same image (in a time before 72 inch LCD was common) or related films that they carefully choreographed so that interactions occurred across different screens – such as a cheque passing from a customer to a salesperson across the divide. Nowadays this type of visual play is common, but in those days this was highly innovative. As a topic, they took the idea of how we research and plan – comparing the relatively simple task of a seating plan for a dinner party to high powered scientific considerations – and showing that the core steps were the same, in creating an internal mental model that you manipulate then try out in the real world. All of this, if somewhat dated in presentation, feels relevant now and still engages you to watch.

Overall from the show you get a sense of the work this talented wife and husband couple did in taking complex challenges and solving them in ways that seem simple to the person using them. This resonates with our modern world of information overload and seemingly endless choices, all as good as each other. Eames himself saw this coming, in the quote above he cites this ‘age of choices’ as the follow on to the information age – personally I’d always hoped it was an ‘age of knowledge’ but that does seems an age or two away right now. As a product person, understanding how to simplify these choices – without removing the necessary detail – is one of the most interesting challenges we face every day. Less is more, something Ray and Charles Eames understood and executed perfectly time after time.

The World of Charles and Ray Eames is on at the Barbican until 14th February 2016.

Inspiration – Paul Klee at The Tate Modern

Posted: January 1st, 2014 | Author: | Filed under: Graphic Design, Inspiration, Interaction Design | Tags: , | No Comments »

I love the Tate Modern. It’s handy for where I live and work, the annual membership is very reasonable and the members cafe at the top has great views with a decent cappuccino (though perhaps not enough power sockets for long work sessions).

What I love most about having a Tate Membership is that I get to see great shows like Paul Klee over and over again. It’s like having an all you can eat art buffet, though whereas with free chicken wings you sometimes have to stop eating before you explode, great art can be enjoyed over and over again with no ill effects*.

The current Paul Klee exhibition (and indeed to a lesser degree the Mira Schendel) fall into this category of exhibitions that keep on giving. Klee’s canvases are, for the large part, very small, detailed and intricate with amazing colour interactions. His methodology, born out of the Bauhaus, is visible through the huge selection of paintings in the show. Layers of fine watercolour, sometimes solid, sometimes dashed onto the thick card he favoured, combine to create colourscapes that almost shimmer and move as you look at them. Where pencil and line are used, they are so fine as to be almost indiscernible from more than a few feet away. The detail hidden in each picture means you have to come close and almost touch the canvas to see it all. Thankfully with so many works on display you can normally get some quality time with pictures that draw you in closed.

Personally I find the timing of this exhibition to be extremely appropriate with the recent release of iOS 7. The latest Apple mobile OS update thrives on translucency and subtle colour graduations that interact together as they overlay, creating effects that draw us into the interface and make it feel more alive. My initial reaction to the new ‘flat’ iOS layout was that it was very much a clone of Android and Windows Phone. Having used it for a while it is the subtlety of interaction and play that really separates it from its brethren. You can really feel the work that went into the animations, transitions and colours – even if they are sometimes a bit too white and bright for my tastes. Looking at Klee’s watercolours you have the sense that Apple designers may have all been to a Klee exhibition at some point. Or that we should at least get some inspiration from this master’s work to create new apps that feel alive and engaging rather than just flattened. Similarly the Schendel exhibition, with her layers of perspex, rice paper and other materials suspended in mid-air reminded me of the interface depth that Jony Ive refers to in his presentations on the new iOS.

Whatever you take from this the main message is simple – great art is inspirational, and the Klee show is truly great art. So head down before the show ends on 9th March 2014.

* Disclaimer: This is only my opinion. If you have ill effects from overdosing on art then perhaps consider not eating so many paintings. Consult your nearest art professional for formal advice.

Book Review – 101 Things I Learned in Architecture School

Posted: January 1st, 2014 | Author: | Filed under: Bookshelf, Inspiration, Interaction Design | Tags: , | No Comments »

I picked up ‘101 Things I Learned in Architecture School‘ at the Tate Modern the other day and it felt so good in my hand that it easily found it’s way to the cash register. To me that’s the mark of a good product, when you hold something and don’t want to let it go, a tactile feature that many book manufacturers now use to remind us why the all-powerful Kindle is not the only way to read. Of course you can’t, as they say, judge a book by it’s wonderfully thick card cover, but thankfully this little gem of a read more than matched up to that initial feeling.

Written for students of architecture, the book collates 101 little factoids and observations drawn from a lifetime of teaching and practicing architecture. Each double faced page has a simple, clear sketch, coupled with trim, concise and informative text to describe the point being made. It’s the sort of book you can pick up when you have a few minutes, dip into, read a tip then put down – though likely you’ll find yourself engrossed for longer than you intend.

Although I’m not an architect, the insights into the understanding of human behaviour, visual communication and spatial planning are fascinating and resonate with many aspects of digital product and service design. Architectural tips such as designing a small entrance way that leads into a larger space to create a sense of awe, made me contemplate how that might equate to the user flow through an app or site. Or recognising how the empty spaces between buildings vary in importance from dense urban sites to suburban sprawl and the effect that has on the places that people gather.

At some point we can only hope that someone, perhaps you good reader, creates such an engaging text that directly relates to digital products. In the meantime this is a great source of inspiration.

Book: Making Ideas Happen

Posted: July 3rd, 2011 | Author: | Filed under: Bookshelf, Inspiration, Product Management | Tags: , , , , | 1 Comment »

Making Ideas Happen

Just read the excellent ‘Making Ideas Happen: Overcoming the Obstacles Between Vision and Reality‘ by Scott Belsky, founder of the Behance network. You may know Behance from their excellent Action Method system and series of related notebooks, all of which – along with the book – are aimed towards helping people in creative industries be productive and get things done. Of course these days pretty much all of us work in creative industries if you’re not stuck in a McJob (in which case get out…).

As the book’s title suggests, Belsky wants to help you get the genius creative thought in your head out into the real world where it can either flourish or fail – but at least it will be real. To make this happen he’s gone round asking a number of successful people in the sphere of creative execution as to what they’ve done just to make stuff happen. The book distils this down into easy to understand sections backed up with good real-life examples.

Read the rest of this entry »

Home Hacking: Tracking Down Speaker Hum

Posted: January 9th, 2011 | Author: | Filed under: Technology | Tags: , | No Comments »

For a while now I’ve noticed an annoying hum coming from my home sound system, simply a Pioneer A400 connected to a Sony Blu-ray and our Samsung LCD TV. As today is lovely and sunny it seemed like the perfect opportunity to try and sort it all out. Hums in home hi-fi systems generally indicate bad earthing somewhere, the question is where. Time to get my geek debugging hat on.

First up – establishing that the hum is not coming from the amplifier. To do this I disconnected all external devices. Voila, the hum disappeared. That was a good start. Then I started to re-connect various devices to see when the hum returned, in this case it was when either the TV or Blu-ray were connected. Hmm. Why both? Perhaps my older amp doesn’t like these devices I thought.

Next up, I checked if the hum was being picked up from a power supply by the connecting wires. So all the wires came off and were routed round the front of the console. Nope, the hum was still there. Another possible cause removed.

Eventually I tracked down the source to the TV, as it turned out the blu-ray hum stopped when I disconnected the HDMI lead to the TV. This was more worrisome, as if the TV turned out to have a bad earth it would be expensive to get sorted out. Then I came across this handy post from CNET where the author suggests removing all your external coax/aerial connections.. voila! I removed our shared building aerial from the TV and the hum went away. Perfect. So now all we have to do is properly earth the aerial where it comes into our flat and the problem is solved for good. In the meantime though, removing the aerial so I can enjoy Inception in its full glory is a pretty easy workaround. Gotta love easy workarounds in the tech world. Of course this may not be the solution to your home speaker hum problem, but the main lesson here is isolate all possible causes in true Sherlock Holmes fashion, then you should be left with the culprit.